Learning everyday technologies through playful experimenting and cooperative making in pre-primary education

Forfattere

  • Virpi Yliverronen University of Turku
  • Marja-Leena Rönkkö University of Turku
  • Kaiju Kangas University of Helsinki

DOI:

https://doi.org/10.7577/formakademisk.4198

Emneord (Nøkkelord):

STEAM education, everyday technologies, pre-primary students, soft circuit

Sammendrag

The Finnish National Core Curriculum for pre-primary education (FNBE, 2014) emphasizes the promotion of children’s interests in science and technology, as well as in creative designing and making. The integrative STEAM approach is seen as promising for fostering students’ creative competencies starting from early education stages. In pre-primary education, the STEAM framework has received little research interest; the empirical evidence of its implementation is especially limited. The objective of this present study is to explore pre-primary students’ designing and making processes involving both traditional and digital craft elements, and how their learning of everyday technologies can be supported. The data consists of video recorded sessions, where pre-primary students (n=19, aged 5–6 years) were creating felted “Power Creatures” with soft circuits. The results indicate that with adult and peer student cooperation, pre-primary students are able to create original creatures and use digital elements as a part of their craft product. Playing is endorsed as a learning method to support pre-primary education in both tangible and abstract elements of technology

Forfatterbiografier

Virpi Yliverronen , University of Turku

University Lecturer(PhD)

Marja-Leena Rönkkö , University of Turku

Senior Lecturer(PhD)

Kaiju Kangas, University of Helsinki

Assistant Professor (PhD)

Referanser

Aerila, J-A., Rönkkö, M-L., & Grönman, S. (2019). Art-Based activities and stories convey children's learning experiences. In J-A. Aerila & K. J. Kerry-Moran (Eds.), Story in children's lives: Contributions of the narrative mode to early childhood development, literacy, and learning (pp. 333-354). Springer Nature. https://doi.org/10.1007/978-3-030-19266-2_17

Anning, A. (1997). Drawing out ideas: Graphicacy and young children. International Journal of Technology and Design Education, 7, 219-239. https://doi.org/10.1023/A:1008824921210

Bequette, J. W., & Bequette, M. B. (2012). A place for art and design education in the STEM conversation. Art Education, 65(2), 40-47. https://doi.org/10.1080/00043125.2012.11519167

EDUFI. (2017). Finnish national agency for education, national core curriculum for early childhood education and care 2016. EDUFI.

Fleer, M. (2000). Working technologically: Investigations into how young children design and make during technology education. International Journal of Technology and Design Education, 10, 43-59. https://doi.org/10.1023/A:1008923410441

FNBE. (2016). National core curriculum for pre-primary education 2014. Finnish national board of education.

Ge, X., Ifenthaler, D., & Spector, J. M. (2015). Moving forward with STEAM education research. In X. Ge, D. Ifenthaler & J. M. Spector (Eds.), Emerging technologies for STEAM education: Full STEAM ahead (pp. 383-395). Springer. https://doi.org/10.1007/978-3-319-02573-5_20

Hope, G. (2008). Thinking and learning through drawing in primary classrooms. Sage.

Kafai, Y. B., Fields, D. A., & Searle, K. A. (2014). Electronic textiles as disruptive designs: Supporting and challenging maker activities in schools. Harvard Educational Review, 84(4), 532-565. https://doi.org/10.17763/haer.84.4.46m7372370214783

Leong, D. J., & Bodrova, E. (2012). Assessing and scaffolding make believe play. Young Children, 67(1), 28-34.

Lindeman, K. W., Jabot, M., & Berkley, M. T. (2014). The role of STEM (or STEAM) in the early childhood setting. In L. E. Cohen & S. Waite-Stupiansky (Eds.) Learning across the early childhood curriculum. Advances in early education and day care, (pp. 95-114). Emerald Group Publishing Limited. https://doi.org/10.1108/S0270-4021(2013)0000017009

Mead, S., Hilton, D., & Curtis, L. (2001). Peer support: A theoretical perspective. Psychiatric Rehabilitation Journal, 25(2), 134-141. https://doi.org/10.1037/h0095032

Mead, S., & MacNeil, C. (2004). Peer support: What makes it unique? International Journal of Psychosocial Rehabilitation 10(2), 29-37.

Pavlou, V. (2009). Understanding Young Children's Three-Dimensional Creative Potential in Art Making. International Journal of Art & Design Education, 28(2), 139-150. https://doi.org/10.1111/j.1476-8070.2009.01601.x

Piaget, J., & Inhelder, B. (1979). The psychology of the child. Routledge.

Pöllänen, S. (2019). Perspectives on multi-material craft in basic education. International Journal of Art & Design Education, 1-16. https://doi.org/10.1111/jade.12263

Reiser, B. J., & Tabak, I. (2014). Scaffolding. In R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences (pp. 44-62). Cambridge University Press. https://doi.org/10.1017/CBO9781139519526.005

Rönkkö, M.-L., Yliverronen, V., & Kangas, K. (2021). Investigative activity in pre-primary technology education: The Power Creatures project. Design and Technology Education: an International Journal, 26(1), 29-44. https://ojs.lboro.ac.uk/DATE/article/view/2885

Rönkkö, M-L., & Aerila, J-A. (2015). Children designing a soft toy. An LCE model as an application of the experiential learning during the holistic craft process. Techne Series A, 22(1), 44-58. https://journals.oslomet.no/index.php/techneA/article/view/988

Sawyer, R. K. (2006). Analyzing collaborative discourse. In R. K. Sawyer (Ed.), The Cambridge handbook of the learning sciences (pp. 187-204). Cambridge University Press. https://doi.org/10.1017/CBO9780511816833.013

Sousa, D. A., & Pilecki, T. (2018). From STEM to STEAM: Brain-compatible strategies and lessons that integrate arts (2nd ed.). SAGE. https://doi.org/10.4135/9781544357393

Sundqvist, P., & Nilsson, T. (2018). Technology education in preschool: providing opportunities for children to use artifacts and to create. International Journal of Technology and Design Education, 28(1), 29-51. https://doi.org/10.1007/s10798-016-9375-y

Turja, L., Endepohls-Ulpe, M., & Chatoney, M. (2009). A conceptual framework for developing the curriculum and delivery of technology education in early childhood. International Journal of Technology and Design Education, 19(4), 353-365. https://doi.org/10.1007/s10798-009-9093-9

Turja, L. (2011). Teknologiakasvatus varhaisvuosina. [Technology education in early years]. In E. Hujala & L. Turja (eds.), Varhaiskasvatuksen käsikirja [Handbook of Early Childhood education] (pp. 195-207). PS-kustannus.

Vygotsky, L. S. (1986). Thought and language. MIT Press.

Welch, M. (1998). Students' use of three dimensional modelling while designing and making a solution to a technological problem. International Journal of Technology and Design Education, 8(3), 241-260. https://doi.org/10.1023/A:1008802927817

Yliverronen, V. (2014). From story to product: Pre-schoolers' designing and making process in a holistic craft context. Design and Technology Education: An International Journal, 19(2), 8-16. https://ojs.lboro.ac.uk/DATE/article/view/1954

Nedlastinger

Publisert

2021-05-10

Hvordan referere

Yliverronen , V. . ., Rönkkö , M.-L. . ., & Kangas, K. (2021). Learning everyday technologies through playful experimenting and cooperative making in pre-primary education. FormAkademisk, 14(2). https://doi.org/10.7577/formakademisk.4198

Cited by