Keywords:ECER, Material Culture, Digital Material, MMORPGs, Dichotomies
This paper problematizes dichotomous thinking in academia, exemplified by the study of material culture in online playgrounds. The purpose of this paper is to deepen our understanding of how dichotomies can lead to misconceptions and misrepresentations of phenomena. This paper argues that there are three dichotomies which account for a number of difficulties in dealing with material culture in online playgrounds: First, the critical division between the material and non-material dimensions of material culture. Second, the distinction between immaterial and material space. Third, the dichotomy between real and virtual. Instead of using a “dichotomous” way of thinking, the article advocates an “interdependent” way of thinking.
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