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  3. Vol 14 Nr. 1 (2018)

Vol 14 Nr. 1 (2018)

Publisert: 2018-07-05

Articles

  • Introducing Virtual Reality Technologies to Design Education

    Jonna Häkkilä, Ashley Colley, Jani Väyrynen, Antti-Jussi Yliharju
    1-12
    • PDF (English)
    • HTML (English)
  • The author talking about the article

    Enhancing engagement, enjoyment and learning experiences through gamification on an English course for health care students

    Kirsi Korkealehto, Pirkko Siklander
    13-30
    • PDF (English)
    • HTML (English)
  • Transcultural perspectives in Teaching Children's Horror Films

    Marjo Kovanen, Sirkku Kotilainen
    31-42
    • PDF (English)
    • HTML (English)
  • A long way? Introducing digitized historical newspapers in school, a case study from Finland

    Inés Matres García del Pino
    43-61
    • PDF (English)
    • HTML (English)
  • How to trigger students’ interest in digital learning environments: A systematic literature review

    Liping P. Sun, Pirkko Siklander, Heli Ruokamo
    62-84
    • PDF (English)
    • HTML (English)
  • Preschoolers Learning with the Internet of Toys: From Toy-Based Edutainment to Transmedia Literacy

    Katriina Heljakka, Pirita Ihamäki
    85-102
    • PDF (English)
    • HTML (English)

Ny innlevering

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Språk

  • English
  • Norsk Bokmål

Informasjon

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ISSN: 1504-4831

Driftet av

Universitetsbiblioteket OsloMet

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