Learning about materiality through tinkering with Micro:bits

Forfattere

  • Ingvild Digranes Høgskulen på Vestlandet https://orcid.org/0000-0002-1146-9803
  • Jon Øivind Hoem Høgskulen på Vestlandet
  • Arnhild Liene Stenersen Høgskulen på Vestlandet

DOI:

https://doi.org/10.7577/formakademisk.4636

Emneord (Nøkkelord):

Art and design education, materiality, programming, Micro:bits, citizenship

Sammendrag

This paper discusses two pilot projects in Art and design education at the teacher training at Western Norway University of Applied Sciences. In the second round of drafts for the new curriculum of Art and design digital knowledge is described as stretching from using simple digital resources to master and shape your own digital products. It is no longer limited to two-dimensional visual modelling as previously drafted. This is in our view a new approach in a subject where making, tinkering and designing allows for explorations in both 2D and 3D. Given that we want to encourage the use of the digital together with the use of physical materials, the pilot case studies demonstrate the importance of bringing coding and the material aspects of tinkering, making, and creating into play. The BBC Micro:bit was used to make coding and mechanical control part of projects made with traditional material. Further research and development should be undertaken to bring such practices into classrooms in primary and lower secondary schools.

Forfatterbiografier

Ingvild Digranes, Høgskulen på Vestlandet

Professor (PhD)  

Jon Øivind Hoem, Høgskulen på Vestlandet

Førsteamanuensis (PhD)

Arnhild Liene Stenersen, Høgskulen på Vestlandet

Høgskulelektor

Referanser

Digranes, I., & Fauske, L. B. (2010). The Reflective Citizen – General Design Education for a Sustainable Future. In C. Boks, C. McMahon, W. Ion, & B. Parkinson (Eds.), When Design Education and Design Research Meet. The 12th International Conference on Engineering and Product Design Education (pp. 364-369). The Design Society. https://hdl.handle.net/10642/539

European Commission. (2015). Science Education for Responsible Citizenship. http://ec.europa.eu/research/swafs/pdf/pub_science_education/KI-NA-26-893-EN-N.pdf

European Design Leadership Board. (2012). Growth and Prosperity (Report and Recommendations of the European Design Leadership Board). http://europeandesigninnovation.eu/wp-content/uploads/2012/09/Design_for_Growth_and_Prosperity_.pdf

Hoem, J. & Schwebs, T. (2005). Personal publishing and media literacy. http://hdl.handle.net/11250/2481567

Knutsen, J., & Morrison, A. (2010). Have you heard this? Designing mobile social software. FormAkademisk, 3(1). https://doi.org/10.7577/formakademisk.188

Meld. St. 20 (2015-2016). Fag – fordypning – forståelse: en fornyelse av Kunnskapsløftet [Subjects – specialization – understanding: a renewal of the Knowledge Promotion]. Kunnskapsdepartementet. https://www.regjeringen.no/no/dokumenter/meld.-st.-28-20152016/id2483955/sec1

Manovich, L. (2002) Who is the Author? Sampling / Remixing / Open Source. http://manovich.net/content/04-projects/035-models-of-authorship-in-new-media/32_article_2002.pdf

Medietilsynet (2018). Barn og medier undersøkelsen 2018: 9-18 åringer om medievaner og opplevelser [Children and media survey 2018: 9-18-year-olds about media habits and experiences]. https://www.medietilsynet.no/globalassets/publikasjoner/barn-og-medier-undersokelser/barn-og-medier-2018-oppdatert-versjon---oktober-2019.pdf

Mäkelä, E. (2011). Slöjd som berättelse – om skolungdom och estetiska perspektiv [Handicraft as a story – about schoolchildren and aesthetic perspectives]. (Doctoral dissertation in Pedagogical work, no. 41, Umeå universitet). https://www.skolporten.se/forskning/avhandling/slojd-som-berattelse-om-skolungdom-och-estetiska-perspektiv/

Nielsen, L. M., & Digranes, I. (2012). Designkompetanse i et gjennomgående utdanningsløp [Design competence in a continuous educational course]. Techne series : Research in sloyd education and crafts science. A, 19(1), 17-24. https://journals.oslomet.no/index.php/techneA/article/view/394

Papert, S. (1980). Mindstorms: children, computers, and powerful ideas. Basic Books.

Randers-Pehrson, A. (2016). Tinglaging og læringsrom i en kunst- og håndverksdidaktisk kontekst [‘Thing-making’ and learning space in an Art and crafts educational context]. (PhD, University of Oslo). http://urn.nb.no/URN:NBN:no-56700

Resnick, M., & Rosenbaum, E. (2013). Designing for Tinkerability. In M. Honey & D. Kanter. (Eds.), Design, Make, Play: Growing the Next Generation of STEM Innovators (pp. 163-181). Routledge. https://doi.org/10.4324/9780203108352-15

Keune, A. & Peppler, K. (2018). Materials-to-develop-with: The making of a makerspace. The British Journal of Educational Technology, 50(1), 280–293. https://doi.org/10.1111/bjet.12702

Schön, D. (1983). The reflective practitioner: How professionals think in action. Maurice Temple Smith.

Smeda, N., Dakich, E., & Sharda, N. (2014). The effectiveness of digital storytelling in the classrooms: a comprehensive study. Smart Learning Environments, 1(1), 1-21. https://doi.org/10.1186/s40561-014-0006-3

Stake, R. E. (2000). Case studies. In N. K. Denzin & Y. S. Lincoln (Eds.), Handbook of qualitative Research (pp. 86-109). Sage Publications.

Udir. (2018). Professional Digital Competence Framework for Teachers. https://www.udir.no/globalassets/filer/in-english/pfdk_framework_en_low2.pdf

Udir. (2019). Fagfornyelsen 2020. Høring på Kunst og håndverk. [Knowledge Promotion 2020. Hearing on Art and Crafts] https://hoering.udir.no/Hoering/v2/341?notatId=680

Udir. (n.d). Core curriculum – values and principles for primary and secondary education. https://www.udir.no/lk20/overordnet-del/?lang=eng

UNESCO. (2010). Citizenship Education for the 21st Century. http://www.unesco.org/education/tlsf/mods/theme_b/interact/mod07task03/appendix.htm

Verostko, R. (1994). ALGORITHMIC ART. Composing the Score for Visual Art. http://www.verostko.com/algorithm.html

Yin, R. K. (2003). Case study research. Design and methods (3rd ed.). Sage Publications.

Nedlastinger

Publisert

2021-12-29

Hvordan referere

Digranes, I. ., Hoem, J. Øivind, & Stenersen, A. L. (2021). Learning about materiality through tinkering with Micro:bits. FormAkademisk, 14(4). https://doi.org/10.7577/formakademisk.4636

Cited by